Press Space to Fire: Automatic Video Game Tutorial Generation
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togellius (2017)
A General Level Design Editor for Co-Creative Level Design
Matthew James Guzdial, Jonathan Chen, Shao-Yu Chen, Mark Riedl (2017)
Marahel: A Language for Constructive Level Generation
Ahmed Khalifa, Julian Togelius (2017)
Towards General RPG Playing
Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas (2017)
Poetic Sound Similarity Vectors Using Phonetic Features
Allison Parrish (2017)
A Sandbox for Modeling Social AI
Ethan Christopher Robison (2017)
Designing Stronger AI Personalities
Tanya X. Short (2017)
Answer Set Programming in Proofdoku
Adam M. Smith (2017)
Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation
Sam Snodgrass, Santiago Ontanon (2017)
ProcDefense - A Game Framework for Procedural Player Skill Training
Brandon R. Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala (2017)
Dynamic Epistemic Logic in Game Design
Javier M. Torres (2017)
A Proposal for a Unified Agent Behaviour Framework
Javier M. Torres (2017)
Mixed Reality Meets Procedural Content Generation in Video Games
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl (2016)
Intelligent Physiotherapy Through Procedural Content Generation
Shabnam Sadeghi Esfahlani, Tommy Thompson (2016)
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario
Matthew James Guzdial, Nathan Sturtevant, Boyang Li (2016)
Dear Leader's Happy Story Time: A Party Game Based on Automated Story Generation
Ian D. Horswill (2016)
Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks
Scott Lee, Aaron Isaksen, Christoffer Holmgard, Julian Togelius (2016)
Proceduralist Readings, Procedurally
Chris Martens, Adam Summerville, Michael Mateas, Joseph Osborn, Sarah Harmon, Noah Wardrip-Fruin, Arnav Jhala (2016)
What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis
Johnathan Pagnutti (2016)
A Model of Superposed States
Justus Robertson, R. Michael Young (2016)
Juke Joint: Characters Who Are Moved By Music
James Ryan, Tyler Brothers, Michael Mateas, Noah Wardrip-Fruin (2016)
Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance
Ben Samuel, James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin (2016)
A Programming Model for Boss Encounters in 2D Action Games
Kristin Siu, Eric Butler, Alexander Zook (2016)
ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games
Andrew Stockdale (2016)
Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning
Adam Summerville, Michael Cook, Ben Steenhuisen (2016)
Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs
Adam Summerville, Matthew Guzdial, Michael Mateas, Mark O. Riedl (2016)
Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame
Martin Cerny (2015)
Would You Look At That! Vision-Driven Procedural Level Design
Michael Cook (2015)
Towards Generating Novel Games Using Conceptual Blending
Jeremy Gow, Joseph Corneli (2015)
Fiascomatic: A Framework for Automated Fiasco Playsets
Ian D. Horswill (2015)
Exploring the Use of Role Model Avatars in Educational Games
Dominic Kao, D. Fox Harrell (2015)
Intelligent Content Generation via Abstraction, Evolution and Reinforcement
Dean M. LeBaron, Logan A. Mitchell, Dan Ventura (2015)
Map Sketch Generation as a Service
Antonios Liapis (2015)
The Marginal: A Game for Modeling Players' Perceptions of Gradient Membership in Avatar Categories
Chong-U Lim, D. Fox Harrell (2015)
Toward Characters Who Observe, Tell, Misremember, and Lie
James Owen Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin (2015)
Sampling Hyrule: Multi-Technique Probabilistic Level Generation for Action Role Playing Games
Adam James Summerville, Michael Mateas (2015)
An Algorithmic Approach to Decorative Content Placement
Jonathan Tremblay, Clark Verbrugge (2015)
MCMCTS PCG 4 SMB: Monte Carlo Tree Search to Guide Platformer Level Generation
Adam James Summerville, Shweta Philip, Michael Mateas (2015)
A Rogue Dream: Automatically Generating Meaningful Content For Games
Michael Cook, Simon Colton (2014)
Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance
Ignacio X. Dominguez, David L. Roberts (2014)
Towards Computational Co-Creation in Modding Communities
Kazjon Grace, Mary Lou Maher (2014)
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd
Rania Hodhod, Marc Huet, Mark Riedl (2014)
Game Design for Classical AI
Ian D. Horswill (2014)
Towards the Automatic Generation of Fictional Ideas for Games
Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth (2014)
Gameplay as On-Line Mediation Search
Justus Robertson, R. Michael Young (2014)
Educational Neurogaming: EEG-Controlled Videogames as Interactive Teaching Tools For Introductory Neuroscience
David Schwarz, Vivek Subramanian, Katie Zhuang, Christine Adamczyk (2014)
The Future of Procedural Content Generation in Games
Gillian Smith (2014)
I Can Jump! Exploring Search Algorithms for Simulating Platformer Players
Jonathan Tremblay, Alexander Borodovski, Clark Verbrugge (2014)
The General Mediation Engine
Justus Robertson, R. Michael Young (2014)
Integrated Pathfinding and Player Analysis for Touch-Driven Games
Tommy Thompson, Michele Vinciguerra (2014)
Grammar Based Modular Level Generator for a Programming Puzzle Game
Chaima Jemmali, Carter Ithier, Seth Cooper and Magy Seif El-Nasr (2020)
Toward Automated Critique for Student-Created Interactive Narrative Projects
Shruti Mahajan, Leo Bunyea, Nathan Partlan, Dylan Schout, Casper Harteveld, Camillia Matuk, Will Althoff, Tyler Duke, Steven Sutherland, Gillian Smith (2019)
Visual Exploration of Tile Level Datasets
Seth Cooper, Faisal Abutarab, Emily Halina and Nathan Sturtevant (2023)
Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds
Shi Johnson-Bey, Michael Mateas, Noah Wardrip-Fruin (2023)
Towards Procedural Generation of Constructed Languages for Games
Aaron Cai, Chris Martens (2023)
Towards Automated Video Game Commentary Using Generative AI
Noah Renella, Markus Eger (2023)
Thespian: Multi-Character Text Role-Playing Game Agents
Christopher Cui, Xiangyu Peng, Mark Riedl (2023)
Moirai Enabling Complex Narrative Structure in Simulation-Driven Stories
Ben Samuel, Adam Summerville (2023)
Little Learning Machines Real-Time Deep Reinforcement Learning as a Casual Creativity Game
Dante Camarena, Nick Counter, Daniil Markelov, Pietro Gagliano, Don Nguyen,Rhys Becker, Fiona Firby, Zina Rahman, Richard Rosenbaum, Liam A. Clarke and Maria Skibinski (2023)
Learning Constrained Graph Layout for Content Generation
Seth Cooper, Eden Balema (2023)
Knowledge Goal Recognition for Interactive Narratives
Cory Siler, Stephen G. Ware (2023)
HarmonyMapper: Generating Emotionally Diverse Chord Progressions for Games
Sara Cardinale, Oliver Withington (2023)
Exploring Minecraft Settlement Generators with Generative Shift Analysis