EXAG 2024

AIIDE Workshop on Experimental AI in Games
November 19th, 2024

EXAG 2024 Program Schedule

9:00-9:15 AM
Opening remarks & Meet-and-Greet
9:15-10:00 AM
Invited Talk
10:00-10:30 AM
Coffee Break
10:30-12:00 AM
Paper Session #1
5000 Characters at Video Frame Rate using Declarative Programming
Samuel Hill and Ian Horswill
Toward Prose Performances: Reflective Practices in Social Simulation
Jasmine Otto and Isaac Karth
Evaluating the Stability of the Smogon Tier List for Competitive Pokémon Battling
Nathan Arnold, Nicholas Fluty, Ryan D. Flores, Judy Goldsmith and Brent Harrison
An Empirical Analysis of the Validity of Competitive Pokémon Rule Sets
Nicholas Fluty, Ryan D. Flores, Brent Harrison and Judy Goldsmith
ArmA 3 Billeting as a Coalition Formation Game
Pearson Garner, Aaron Y. Lin, Ruby Harris, Judy Goldsmith and Brent Harrison
12:00-1:30 PM
Lunch (Attendees on own)
1:30-3:00 PM
Paper Session #2
Punch Out Model Synthesis: A Stochastic Algorithm for Constraint Based Tiling Generation
Zzyv Zzyzek
Axes of Characterizing Generative Systems: A Taxonomy of Approaches to Expressive Range Analysis
Josiah Boucher, Gillian Smith and Yunus Telliel
Beyond Following: Mixing Active Initiative into Computational Creativity
Zhiyu Lin, Rohan Agarwal, Vidushi Vashishth, Samihan Dani, Upol Ehsan and Mark Riedl
MiniStS: A Testbed for Dynamic Rule Exploration
Bahar Bateni and Jim Whitehead
Examining the Trajectory of Early Professionals' use of Generative AI in the Game Development Process from 2023 to 2024
Josiah Boucher, Max Chen, Gillian Smith and Yunus Telliel
One Spell Fits All: A Generative AI Game as a Tool for Research in AI Creativity and Sustainable Design
Kseniia Harshina, Tom Tucek, Georgia Samaritaki and Dipika Rajesh
3:00-3:30 PM
Coffee Break
3:30-5:00 PM
Comunity Session
5:00-5:20 PM
Closing Remarks