9:00-9:15 AM | Opening remarks & Meet-and-Greet |
9:15-10:00 AM | Invited Talk |
10:00-10:30 AM | Coffee Break |
10:30-12:00 AM | Paper Session #1 5000 Characters at Video Frame Rate using Declarative Programming Samuel Hill and Ian Horswill Toward Prose Performances: Reflective Practices in Social Simulation Jasmine Otto and Isaac Karth Evaluating the Stability of the Smogon Tier List for Competitive Pokémon Battling Nathan Arnold, Nicholas Fluty, Ryan D. Flores, Judy Goldsmith and Brent Harrison An Empirical Analysis of the Validity of Competitive Pokémon Rule Sets Nicholas Fluty, Ryan D. Flores, Brent Harrison and Judy Goldsmith ArmA 3 Billeting as a Coalition Formation Game Pearson Garner, Aaron Y. Lin, Ruby Harris, Judy Goldsmith and Brent Harrison |
12:00-1:30 PM | Lunch (Attendees on own) |
1:30-3:00 PM | Paper Session #2 Punch Out Model Synthesis: A Stochastic Algorithm for Constraint Based Tiling Generation Zzyv Zzyzek Axes of Characterizing Generative Systems: A Taxonomy of Approaches to Expressive Range Analysis Josiah Boucher, Gillian Smith and Yunus Telliel Beyond Following: Mixing Active Initiative into Computational Creativity Zhiyu Lin, Rohan Agarwal, Vidushi Vashishth, Samihan Dani, Upol Ehsan and Mark Riedl MiniStS: A Testbed for Dynamic Rule Exploration Bahar Bateni and Jim Whitehead Examining the Trajectory of Early Professionals' use of Generative AI in the Game Development Process from 2023 to 2024 Josiah Boucher, Max Chen, Gillian Smith and Yunus Telliel One Spell Fits All: A Generative AI Game as a Tool for Research in AI Creativity and Sustainable Design Kseniia Harshina, Tom Tucek, Georgia Samaritaki and Dipika Rajesh |
3:00-3:30 PM | Coffee Break |
3:30-5:00 PM | Comunity Session |
5:00-5:20 PM | Closing Remarks |